Online -Games Account 2025: Companies warn about massive job cuts, closures - a look at operating size, impact
The online game industry is in the process of promoting and regulating online game account, 2025 aimed at prohibiting all rights-money games, including skill-based. Insiders in the industry warn that this diverse ban can lower the sector, which can lead to more than 20,000 job cuts and force more than 300 businesses to close their doors. The move, they say, puts the future of one of the country’s most dynamic digital industries that are a serious risk. The 14 -page Bill drawn up by the Union Ministry of Electronics and Information Technology (Meity) will be submitted in the Lok Sabha on Wednesday, August 20 by the Minister of Electronics and Information Technology Ashwini Vaishnaw. It describes “online money game as an online game, regardless of whether such games are based on skill, odds or both, by a user played by paying fees, depositing money or other interests in the expectation of winning, which includes monetary and other enrichment in the money or other interests; but no e-sports”. ‘About 50% of the franchise sports leagues may be closed’ ‘There are more than 20,000 current jobs at risk, with the possibility that more than 300 companies are closing. About 50% of the franchise inland/national level sports leagues can be and sponsorship loss for teams and leagues can range from 30 to 40%, ‘an industry source told Livemint.com. Game -advertisers. According to venture capital firm Lumikai, the Indian game market is valued at $ 3.8 billion and can rise to $ 9.2 billion by 2029. It is reportedly employed more than 130,000 skilled workers. “The industry was consistent in issuing its primary concern: that a blanket ban equated legal, regulated, skill -based game platforms with predator models. Over -regulation by a blanket ban can impede innovation in a sector where India has the potential to lead worldwide,” Ganesh Prasad, partner, Khaitan & Co. He added: “From a policy point of view, it is also noteworthy that predictability and stability in regulation are critical to investor confidence. Sudden ban without a clear long-term road card risk deterring capital and talent to enter India’s game ecosystem.” Why does the center bring online game account 2025? The government said the rapid increase in online money games has a detrimental effect on families, society and the economy “and further noted that these platforms are in some cases linked to illegal activities such as money laundering, financial fraud, terrorist financing, and as a message platform for terrorists and terrorist organizations, which holds the risk of the risk of the state. The ministry said in the proposed law: “The exciting and addictive nature of online games, especially with financial incentives, has led to significant mental health issues among users – especially children, adolescents and young adults,” adding that “clinical evidence and field studies have shown an increase in anxiety, depression, sleep disorders and behavioral problems. The government will impose a ban on the presentation of online real games by any individual. Non-compliance with this by-law could lead to a imprisonment of up to three years and a fine of £ 1. In addition, those involved in promoting these platforms, including influencers on social media, can face up to two years in prison and a £ 50 Lakh fine. The bill comes against the backdrop of the center’s move to charge a 40% (GST) tax (GST) tax, of 28%, on online games in the refurbished regime around Diwali.