Chinese "Tenning" look with "Apple" to solve the problem of game revenue

Tencent Holdings Ltd first admitted to talking to Apple about the revenue part of the famous “WeChat” game, in an important step for the Chinese company specializing in cellphone development systems. James Mitchell, chief strategy officer, told analysts during the announcement of the business results that the Chinese company investigated ways of financial transactions within the application via the Apple iOS system. Such a change will enable the US company to raise part of the revenue from the games. Bloomberg reported that “Apple” began to strengthen the pressure on “Tenning” and “Byte Dance” to make fundamental changes to the most popular applications in China. In recent months, the iPhone manufacturer has called on the two companies to close the gaps used by the application of the application to lead users to external payment systems, and to bypass the 30%stereotypes of Apple, according to people who are familiar with the matter. According to a joint advantage, Mitchell wins that “Tenning” does not win small games of purchases in the application on the “iOS” system, and that the talks are underway to enable the payment function, which will benefit everyone; Developers, users and “Apple” and “Tinette”. He added: “We want to make it available on condition that they are also economically sustainable and fair. Therefore, the discussions are underway, and we hope that it will lead to a positive result.” If you point out that in the case of no progress, the current situation will continue. The “Wezhat” games are located in the heart of the “Tenning” rich for social communication and games, and the extensive platform carries the greatest burden of the company’s growth in the business, amid the obstacle of divisions such as cloud services. Small software in “Wethat”, including games, is small programs that can be obtained through the dominant application, which offers services such as booking travel tickets, paying bills and spending free time in the game. The company’s total turnover of small games increased by more than 30% in the second quarter.