In news that should come as a surprise to absolutely nobody at this point, Dying Light 2 has now also been delayed. The open-world zombie action-RPG joins an increasingly crowded selection of 2020 releases that have been pushed back from their original release dates, including Cyberpunk 2077 and Final Fantasy VII Remake.
Where Dying Light 2 differs from its peers, however, is that it never actually had a specified release date. Sure, developer Techland said the game was coming in the spring of 2020, but that didn’t really give very much away. Unfortunately, that lack of definition cuts both ways, as Dying Light 2’s delay is indefinite. This means we have absolutely no idea when to expect it now. It could be 2021, for all we know.
In a statement shared on Twitter, CEO Paweł Marchewka said: “We were initially aiming for a Spring 2020 release with Dying Light, but unfortunately, we need more development time to fulfil our vision. We will have more details to share in the coming months, and will get back to you as soon as we have more information.”
“We apologise for this unwelcome news,” he continued. “Our priority is to deliver an experience that lives up to our own high standards and to the expectations of you, our fans.”
It’s unclear exactly why pretty much every major 2020 release has been delayed at this point, but I suspect it might have something to do with the impending next-generation consoles. The Last Of Us Part II, Cyberpunk 2077, Watch Dogs: Legion, Gods & Monsters, Marvel’s Avengers, Final Fantasy VII Remake, and now Dying Light 2? It’s not just a coincidence, surely?
At least as far as Dying Light 2 is concerned, we know that the ambitious zombie adventure is also coming to PlayStation 5 and Xbox Series X, eventually. I can’t help but wonder if this extra development time is so that Techland can focus on next-gen development. I’ve reached out for comment, and will be sure to update you if I get a response.
Then again, we also know that the game is incredibly ambitious. Techland has talked up its hundreds of hours of gameplay, multiple world-changing choices, and so many branching paths that it’ll apparently take several playthroughs to see everything the game has to offer. Perhaps Techland just wants to take the time to realise that hefty vision, then.
Whatever the case for these mass delays, I hope that the various development teams are given the time and resources they need to get the games done, and done right. Preferably without the need for a prolonged period of crunch.