Infinity Ward studio art director Joel Emslie has confirmed that the studio has heard the fan requests to include more 6v6 maps in Call Of Duty: Modern Warfare. When the gritty reboot of the popular shooter launched back in October last year, it included six 6v6 maps to choose from.
Since then, Infinity Ward has added four more 6v6 maps to Modern Warfare via regular updates: Shoot House, Vacant, Crash, and Shipment. As previously promised, all post-launch content – including maps – have been free for all Modern Warfare players on all platforms.
Evidently, this isn’t quite enough for some players. You greedy bunch. As reported by CharlieIntel, Emslie took to Twitter to confirm that Infinity Ward is aware of the feedback from fans regarding more 6v6 maps, and revealed that the team is working on it “as fast as humanly possible”.
We completely hear you guys on this. Been working on it and continue. As fast as we humanly can:)
– Joel Emslie (@ArtPeasant) January 7, 2020
Modern Warfare’s first season of content saw three 6v6 maps released. Given that the roadmap for Season 1 only teased three maps, I’m not too sure we should expect any additional maps until Season 2 launches. Unfortunately, it’s unclear as to exactly when Season 2 will be dropping, though most seem to agree between the end of January and the start of February is the safest bet.
If that turns out to be the case, fans don’t have too long to wait until they’ve got more maps to play with in Modern Warfare’s 6v6 mode. Although I do have to ask: is ten maps really that bad? There’s a wealth of other modes and maps currently available in the game, so it’s not like we’re strapped for choice, is it?
However, as some have pointed out (repeatedly and loudly), it’s not the number of maps that’s the problem, but the overall quality of them, and their suitability for 6v6 matches. Shipment in particular has taken something of a beating from players recently. Over on Twitter, angry comments have suggested that the returning map from the original Modern Warfare has been “completely ruined”.
The infamously tight map suffered from intense spawning problems, with many claiming its size made it near-impossible to get to cover, or get your bearings after respawning.
The game’s Piccadilly map also suffered a similar issue for the first month after launch, with players being dropped into the middle of firefights with no way to get to cover before meeting a sticky end. Hopefully a new batch of maps goes down a little smoother, but we’ll have to wait and see.